Blinds Direct
2026 · CHIEF Productions / The Longhouse Post
Nuke compositing support: roto mattes and cleanup with ComfyUI; keying in Nuke; camera tracking in 3D Equalizer.
VFX Generalist at CHIEF Productions in Manchester, working across commercial visual effects, 3D and compositing.
Official release links for the projects featured below can be found alongside each piece.
2026 · CHIEF Productions / The Longhouse Post
Nuke compositing support: roto mattes and cleanup with ComfyUI; keying in Nuke; camera tracking in 3D Equalizer.
2026 · CHIEF Productions / The Longhouse Post
Nuke compositing support: roto and cleanup with Nuke CopyCat; render wrangling and rendering support with Arnold (Maya) and Karma (Houdini).
2026 · CHIEF Productions / The Longhouse Post
Modelled in Houdini, textured in Substance Painter and rendered in Karma. Compositing in Nuke for integration, including roto, cleanup and Smart Vectors for logo integration.
2026 · CHIEF Productions / The Longhouse Post
On-set VFX Assistant: placed markers for camera tracking; captured LiDAR scans of the set; created camera previsualisation in Maya and Arnold to plan and visualise camera movement ahead of filming.
Projects created independently for research, experimentation and personal development.
Archive of university projects completed at Manchester Metropolitan University.
I'm Kieran Schofield, a VFX artist currently working as a VFX Generalist at CHIEF Productions. My work spans 3D modelling, procedural FX, look development, lighting, rendering, CG integration and compositing.
Across the site you can find my professional work, personal projects and an archive of work from my time studying at Manchester Metropolitan University.
If you want to chat or have any questions, feel free to reach out on LinkedIn!
You can also view my 3D work on ArtStation Portfolio.
Modelling, rigging & animation
Digital sculpting
PBR texturing & material authoring
Photogrammetry and 3D scanning for capturing real-world objects as detailed 3D models.
LiDAR scanning and photogrammetry for capturing real-world environments, objects and set geometry.
Procedural modelling, HDAs, RBD, FLIP & Pyro simulations, particles & grooming
Environment layout, lighting, shaders & real-time FX
Shader development, lighting & rendering
Shader development, lighting & MaterialX rendering
Shader development, lighting & rendering
Keying, rotoscoping, 2D tracking, paint & cleanup, CG integration & compositing
Camera solving & matchmove
Facial tracking & CG integration
Spline rotoscoping & matte refinement
AI-assisted mattes (LTX & SAM) & paint elements
Image patching
A timeline of the roles and courses that brought me into visual effects, with related skills branching off each step.
Working across commercial VFX productions in post-production. Contributing to compositing, CG and asset creation as part of a collaborative VFX team.
Contributed to client VFX projects during post-production.
Grade: First
Supported first- and second-year students with practical VFX and animation workflows.
Completed a one-year apprenticeship before progressing to two years of full-time work, both remotely and on site. Supported staff by phone and Teams, providing technical support alongside business intelligence and administrative duties.
Grade: D*DD