In this unit we were required to showcase RBD, FLiP and Pyro simulations using Houdini to create a simple showreel.
This was the first time learning and using Houdini and aimed to showcase a basic understanding of the workflow and basic techniques in the software.
I learned a lot of the interface, simulations and how to work within Houdini. My main criticism of myself on this would be on the melting metal into the sword mould being okay but too ambitious for my first FLIP shot and could be greatly improved with more time spent using FLIP.
Simulations in Houdini
Textured in Substance Painter
Assets rendered in Karma
(HDRI & other assets for room acquired online)
Contribution - FX & Rendering