This unit involved created a variety of different shots within Houdini that involved some level of FX.
This FX reel showcases four different projects I created, order this involved;
Procedural modelling
Pyro smoke
Pyro smoke and particles integrated with character animated with custom rig in Maya
Pyro powered growth effect and ripple simulations.
Animated in Maya
Procedural modelling in Houdini
Simulations in Houdini
Textured in Substance Painter
Assets rendered in Karma
Contribution - All shown