In this unit I developed two separate shots that integrated CG assets into live action footage.
The footage for both of these shots was sourced from Pexels, then tracked in Nuke.
In the first shot I wanted to extend the existing rock with CG and create a portal on top. This rock was modelled in Houdini along with the particle simulation and the environment on the other side was created using Unreal engine using Fab assets to save on time.
The second shot uses a FliP simulation for the water in Houdini and the main buildings are also modelled procedurally in Houdini. The windmill and boat were modelled in Maya.