This was a team project focused on creating a procedural environment in Houdini, with the aim of exploring skills we hadn’t previously developed.
My role involved generating the terrain using heightfields in Houdini and compositing the final environment once all assets were complete.
I also took on the role of team lead, coordinating discussions, tracking progress, and supporting other team members where needed.
This project was a valuable experience in both technical and collaborative work. I particularly enjoyed working with new team members and am very grateful to have worked with them on this project while developing my skills in team leadership and communication.
While the final result could be improved, the project provided strong insight into managing a team and building procedural environments.
Modelling/Terrain in Houdini
Assets rendered in Karma
(HDRI & other assets for room acquired online)
Contribution - Terrain & Composition