This unit acted as a continuation on the modelling unit and involved creating a custom rig in Maya for my character Evette.
The videos showcase my character Evette with a fully custom rig and walk cycle animation.
The walk cycle also showcases the various outfits in motion that I have designed and modelled for Evette, the dress in particular using a secondary a rig for the dress to function in a believable way.
Rigged & Animated in Maya
Modelled in Maya
Textured in Substance Painter
Assets rendered in Arnold
Contribution - Modelling, texturing, rigging, animation & rendering